ld: warning: directory
‘/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib’
following -L not foundblockquote>
and
ld: warning: directory
‘/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk /usr/lib’
following -L not foundWho knows where this comes from?
I am using xCode 3.2.5
ld: warning: directory [...] not found
…It says that the directory cannot be found. If You Google search for the compiler flag, you will see -L is used to specify other library search path directories. So it does not exist in the directory mentioned in the error.
You need to specify the given folder in the Look at the project settings somewhere-it needs to be updated to the current directory where the current version of the SDK is located.
I am trying to modify an old application, and when I build it, The following 2 warnings are given:
ld: warning: directory
‘/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/ iPhoneSimulator3.0.sdk/usr/lib’
following -L not found
and
ld: warning : directory
‘/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib’
following -L not found
Who knows Where did this come from?
I am using xCode 3.2.5
Well, if you want to believe the text of the error message:
ld: warning: directory [...] not found
…It says the directory cannot be found. If you Google the compiler flag, you will see- L is used to specify other library search path directories. So it does not exist in the directory mentioned in the error.
You need to view the project settings somewhere in the specified given folder-it needs to be updated to the current The current directory where the version of the SDK is located.