IDirect3dsurface9 D3dFormat format

/* Formats

* Most of these names have the following convention:
* A = Alpha
* R = Red
* G = Green
* B = Blue
* X = Unused Bits
* P = Palette
* L = Luminance
* U = dU coordinate for BumpMap
* V = dV coordinate for BumpMap
* S = Stencil
* D = Depth (e.g. Z or W buffer)
* C = Computed from other channels (typically on certain read operations)
*
* Further, the order of the pieces are from MSB first; hence
* D3DFMT_A8L8 indicates that the high byte of this two byte
* format is alpha.
*
* D3DFMT_D16_LOCKABLE indicates:
*-An integer 16-bit value.
*-An app-lockable surface.
*
* D3DFMT_D32F_LOCKABLE indicates:
*-An IEEE 754 floating-point value.
*-An app-lockable surface.
*
* All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
*-no particular bit ordering per pixel, and
*-are not app lockable, and
*-the driver is allowed to consume more than the indicated
* number of bits per Depth channel (but not Stencil channel).
*/
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0)
| ((DWORD)(BYTE)(ch1) << 8) | ((DWORD)(BYTE)(ch2) << 16) | ((DWORD )(BYTE)(ch3) << 24 ))
#endif /* defined(MAKEFOURCC) */

typedef enum _D3DFORMAT

{
D3DFMT_UNKNOWN
= 0,

D3DFMT_R8G8B8
= 20,
D3DFMT_A8R8G8B8
= 21,
D3DFMT_X8R8G8B8
= 22,
D3DFMT_R5G6B5
= 23,
D3DFMT_X1R5G5B5
= 24,
D3DFMT_A1R5G5B5
= 25,
D3DFMT_A4R4G4B4
= 26,
D3DFMT_R3G3B2
= 27,
D3DFMT_A8
= 28,
D3DFMT_A8R3G3B2
= 29,
D3DFMT_X4R4G4B4
= 30,
D3DFMT_A2B10G10R10
= 31,
D3DFMT_A8B8G8R8
= 32,
D3DFMT_X8B8G8R8
= 33,
D3DFMT_G16R16
= 34,
D3DFMT_A2R10G10B10
= 35,
D3DFMT_A16B16G16R16
= 36,

D3DFMT_A8P8
= 40,
D3DFMT_P8
= 41,

D3DFMT_L8
= 50,
D3DFMT_A8L8
= 51,
D3DFMT_A4L4
= 52,

D3DFMT_V8U8
= 60,
D3DFMT_L6V5U5
= 61,
D3DFMT_X8L8V8U8
= 62,
D3DFMT_Q8W8V8U8
= 63,
D3DFMT_V16U16
= 64,
D3DFMT_A2W10V10U10
= 67,

D3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V ', 'Y span>'),
D3DFMT_R8G8_B8G8
= MAKEFOURCC('R', 'G', 'B ', 'G span>'),
D3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y ', '2 span>'),
D3DFMT_G8R8_G8B8
= MAKEFOURCC('G', 'R', 'G ', 'B span>'),
D3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T ', '1 span>'),
D3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T ', '2 span>'),
D3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T ', '3 span>'),
D3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T ', '4 span>'),
D3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T ', '5 span>'),

D3DFMT_D16_LOCKABLE
= 70,
D3DFMT_D32
= 71,
D3DFMT_D15S1
= 73,
D3DFMT_D24S8
= 75,
D3DFMT_D24X8
= 77,
D3DFMT_D24X4S4
= 79,
D3DFMT_D16
= 80,

D3DFMT_D32F_LOCKABLE
= 82,
D3DFMT_D24FS8
= 83,

/* D3D9Ex only - */
#if !defined(D3D_DISABLE_9EX)

/* Z-Stencil formats valid for CPU access */
D3DFMT_D32_LOCKABLE
= 84,
D3DFMT_S8_LOCKABLE
= 85,

#endif // !D3D_DISABLE_9EX
/* - D3D9Ex only */


D3DFMT_L16
= 81,

D3DFMT_VERTEXDATA
=100,
D3DFMT_INDEX16
=101,
D3DFMT_INDEX32
=102,

D3DFMT_Q16W16V16U16
=110,

D3DFMT_MULTI2_ARGB8
= MAKEFOURCC('M','E','T ','1 span>'),

// Floating point surface formats

// s10e5 formats (16-bits per channel)
D3DFMT_R16F = 111,
D3DFMT_G16R16F
= 112,
D3DFMT_A16B16G16R16F
= 113,

// IEEE s23e8 formats (32-bits per channel) span>
D3DFMT_R32F = 114,
D3DFMT_G32R32F
= 115,
D3DFMT_A32B32G32R32F
= 116,

D3DFMT_CxV8U8
= 117,

/* D3D9Ex only - */
#if !defined(D3D_DISABLE_9EX)

// Monochrome 1 bit per pixel format
D3DFMT_A1 = 118,

// 2.8 biased fixed point
D3DFMT_A2B10G10R10_XR_BIAS = 119,


// Binary format indicating that the data has no inherent type span>
D3DFMT_BINARYBUFFER = 199,

#endif // !D3D_DISABLE_9EX
/* - D3D9Ex only */


D3DFMT_FORCE_DWORD
=0x7fffffff
} D3DFORMAT;

Seeing that there is no yuv420p in it, so we need to add enumeration by ourselves, but how to define yuv420p can’t find a specific method on the Internet,

p>

https://www.fourcc.org/yuv.php This location has fourcc code that regulates yuv

Instructions yuv420p is divided into yu12 and yv12

yu12 Double-name I420 under Android

share picture

/p>

yv12

share picture

So we add two enumerations to the lookup table mentioned above

 D3DFMT_YUV420P_YU12 = 0x30323449,

D3DFMT_YUV420P_YV12
= 0x32315659,

Then you can happily use surface to render yuv420p< /p>

Salute to Thor.

/*< span style="color: #008000;"> Formats

* Most of these names have the following convention:
* A = Alpha
* R = Red
* G = Green
* B = Blue
* X = Unused Bits
* P = Palette
* L = Luminance
* U = dU coordinate for BumpMap
* V = dV coordinate for BumpMap
* S = Stencil
* D = Depth (e.g. Z or W buffer)
* C = Computed from other channels (typically on certain read operations)
*
* Further, the order of the pieces are from MSB first; hence
* D3DFMT_A8L8 indicates that the high byte of this two byte
* format is alpha.
*
* D3DFMT_D16_LOCKABLE indicates:
*-An integer 16-bit value.
*-An app-lockable surface.
*
* D3DFMT_D32F_LOCKABLE indicates:
*-An IEEE 754 floating-point value.
*-An app-lockable surface.
*
* All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
*-no particular bit ordering per pixel, and
*-are not app lockable, and
*-the driver is allowed to consume more than the indicated
* number of bits per Depth channel (but not Stencil channel).
*/
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0)
| ((DWORD)(BYTE)(ch1) << 8) | ((DWORD)(BYTE)(ch2) << 16) | ((DWORD )(BYTE)(ch3) << 24 ))
#endif /* defined(MAKEFOURCC) */

typedef < span style="color: #0000ff;">enum _D3DFORMAT

{
D3DFMT_UNKNOWN
= 0,

D3DFMT_R8G8B8
= 20,
D3DFMT_A8R8G8B8
= 21,
D3DFMT_X8R8G8B8
= 22,
D3DFMT_R5G6B5
= 23,
D3DFMT_X1R5G5B5
= 24,
D3DFMT_A1R5G5B5
= 25,
D3DFMT_A4R4G4B4
= 26,
D3DFMT_R3G3B2
= 27,
D3DFMT_A8
= 28,
D3DFMT_A8R3G3B2
= 29,
D3DFMT_X4R4G4B4
= 30,
D3DFMT_A2B10G10R10
= 31,
D3DFMT_A8B8G8R8
= 32,
D3DFMT_X8B8G8R8
= 33,
D3DFMT_G16R16
= 34,
D3DFMT_A2R10G10B10
= 35,
D3DFMT_A16B16G16R16
= 36,

D3DFMT_A8P8
= 40,
D3DFMT_P8
= 41,

D3DFMT_L8
= 50,
D3DFMT_A8L8
= 51,
D3DFMT_A4L4
= 52,

D3DFMT_V8U8
= 60,
D3DFMT_L6V5U5
= 61,
D3DFMT_X8L8V8U8
= 62,
D3DFMT_Q8W8V8U8
= 63,
D3DFMT_V16U16
= 64,
D3DFMT_A2W10V10U10
= 67,

D3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V ', 'Y span>'),
D3DFMT_R8G8_B8G8
= MAKEFOURCC('R', 'G', 'B ', 'G span>'),
D3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y ', '2 span>'),
D3DFMT_G8R8_G8B8
= MAKEFOURCC('G', 'R', 'G ', 'B span>'),
D3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T ', '1 span>'),
D3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T ', '2 span>'),
D3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T ', '3 span>'),
D3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T ', '4 span>'),
D3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T ', '5 span>'),

D3DFMT_D16_LOCKABLE
= 70,
D3DFMT_D32
= 71,
D3DFMT_D15S1
= 73,
D3DFMT_D24S8
= 75,
D3DFMT_D24X8
= 77,
D3DFMT_D24X4S4
= 79,
D3DFMT_D16
= 80,

D3DFMT_D32F_LOCKABLE
= 82,
D3DFMT_D24FS8
= 83,

/* D3D9Ex only - */
#if !defined(D3D_DISABLE_9EX)

/* Z-Stencil formats valid for CPU access */
D3DFMT_D32_LOCKABLE
= 84,
D3DFMT_S8_LOCKABLE
= 85,

#endif // !D3D_DISABLE_9EX
/* - D3D9Ex only */


D3DFMT_L16
= 81,

D3DFMT_VERTEXDATA
=100,
D3DFMT_INDEX16
=101,
D3DFMT_INDEX32
=102,

D3DFMT_Q16W16V16U16
=110,

D3DFMT_MULTI2_ARGB8
= MAKEFOURCC(M,E,T,1),

// Floating point surface formats

// s10e5 formats (16-bits per channel)
D3DFMT_R16F = 111,
D3DFMT_G16R16F
= 112,
D3DFMT_A16B16G16R16F
= 113,

// IEEE s23e8 formats (32-bits per channel)
D3DFMT_R32F = 114,
D3DFMT_G32R32F
= 115,
D3DFMT_A32B32G32R32F
= 116,

D3DFMT_CxV8U8
= 117,

/* D3D9Ex only -- */
#if !defined(D3D_DISABLE_9EX)

// Monochrome 1 bit per pixel format
D3DFMT_A1 = 118,

// 2.8 biased fixed point
D3DFMT_A2B10G10R10_XR_BIAS = 119,


// Binary format indicating that the data has no inherent type
D3DFMT_BINARYBUFFER = 199,

#endif // !D3D_DISABLE_9EX
/* -- D3D9Ex only */


D3DFMT_FORCE_DWORD
=0x7fffffff
} D3DFORMAT;

    D3DFMT_YUV420P_YU12                = 0x30323449,

D3DFMT_YUV420P_YV12
= 0x32315659,

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