Why is Xbox not support OpenGL?

I tried to come up with a reason not to support OpenGL. Their Directx seam is completely free, and many Indians are using OGL. So I think there is no reason not to support it. Because They use AMD and their drivers have very good OpenGL, so it won’t be that much.
I’m not trying to get them to support it, I just want to find out their reasons.
So anyone has a clue?
It’s very simple: company policy. DirectX is Microsoft’s graphics API; OpenGL is not, and Xbox is a closed Microsoft Ecosystem. Therefore, Xbox supports DirectX but not OpenGL.

I tried to come up with a reason not to support OpenGL. Their Directx seam is completely free, and many Indians are in Use OGL. So I think there is no reason not to support it. Since they use AMD and their drivers have very good OpenGL, so it won’t be that much either.
I’m not trying to get them to support it, I just want to find out Their reasons.
So anyone has a clue?

It’s very simple: company policy. DirectX is Microsoft’s graphics API; OpenGL is not, and Xbox is a closed Microsoft ecosystem. Therefore, Xbox supports DirectX but not OpenGL .

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