Steamvr-based HTCVIVE application – Helloworld (1)

Developing Htcvive application based on SteamVR-helloworld (1)

htcvive, immersive Virtual reality

htcvive

Foreword

  • There are many applications on the steam platform that support htcvive. The steamvr plug-in can be used to develop applications on htcvive under unity, which is more convenient, but related documents are relatively small, and many functions must be learned through source code. Later, I will write a few small articles to share some problems and some experience encountered in the development process.
  • April 26th htcvive Ecosystem Conference

htcvive

  • The work we developed has won an award
  • htcvive

    • Developed by a team of foreigners that I like very much. It uses real equipment and Vive to do vr boating. Dozens of gorgeous scenes make people exercise and enjoy Immersion

    htcvive

    • Another domestic offline vr device

    htcvive

    Preparation work

    • Go to the asset store to download and install the steamvr plug-in, this step will not introduce additional
      htcvive
      htcvive

    Helloworld

    • Open the example scene in SteamVR/Scenes, you can see that there is a GameObject in the main scene which is Main Camera (origin)
      htcvive
    • Actually comes from [CameraRig] in SteamVR/Prefabs. Drag a scene into this prefab and you can connect to the htcvive device to play.
      htcvive

    Run

    • The effect of the running scene is as follows, you can play with the handle
      htcvive

    • If you encounter problems with the handle and helmet, please update the firmware in time~

Develop Htcvive application based on SteamVR-helloworld (1)

htcvive, immersive virtual reality

Foreword

  • Many applications on the steam platform support htcvive. If you want to develop applications on htcvive under unity, you can use the steamvr plugin, which is more convenient However, there are relatively few related documents, and many functions must be learned through source code. Later, I will write a few small articles to share some problems and some experience encountered in the development process.
  • April 26th htcvive Ecosystem Conference

htcvive

  • The work we developed has won an award
  • htcvive

    • Developed by a team of foreigners that I like very much. It uses real equipment and Vive to do vr boating. Dozens of gorgeous scenes make people exercise and enjoy Immersion

    htcvive

    • Another domestic offline vr device

    htcvive

    Preparation work

    • Go to the asset store to download and install the steamvr plug-in, this step will not introduce additional
      htcvive
      htcvive

    Helloworld

    • Open the example scene in SteamVR/Scenes, you can see that there is a GameObject in the main scene which is Main Camera (origin)
      htcvive
    • Actually Derived from [CameraRig] in SteamVR/Prefabs. Drag a scene into this prefab and you can connect to the htcvive device to play.
      htcvive

    Run< /h2>

    • The effect of running the scene is as follows, you can play with the handle
      htcvive

    • If you encounter problems with handles and helmets Questions, please update the firmware in time~

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