Talking about how virtual reality changes the world

Guide Imagine family and friends each other A scene of being in different corners of the world, but being able to gather in the same room. This sounds like a sci-fi movie clip, but many people don’t realize that this is a reality, this is virtual reality. Today I will take you into the virtual world and talk about how it changes the world!


It is understandable that many people think that virtual reality is just a pipe dream. In fact, virtual reality has existed since 1950, but there were many virtual reality developments that failed at that time, such as Sega and Nintendo in the game field.


Nintendo (Nintendo) first released “Virtual Boy” in 1995, only launched 22 games and stopped the project in March of the following year. This time it became the largest in the history of Nintendo Failure.

At the time, Nintendo was the leading giant in video games and experienced the failure of “virtual boy” After that, give up the virtual reality investment for a long time. After 14 years, another commercial feasibility opportunity for marching into virtual reality appeared, and the era of Palmer Lucky came.


In 2010, Palmer Lucky designed the first Oculus Rift prototype, opening a new door to virtual reality.

In 2014 Sony announced that it is developing Project Morpheus (currently PlayStation VR), Virtual reality headset based on PlayStation 4 console. At the same time, Google released Cardboard, homemade stereo glasses for smartphones. The most significant event in virtual reality was on March 25, 2014, Zuckerberg acquired Oculus VR for US$2 billion.


Although video games have promoted the VR boom so far, the Oculus Rift acquired by Facebook not only has strong capital to ensure its quality, but may also open up a new world of virtual reality.

Sony, HTC, and Oculus before the acquisition seem to be focused on virtual reality How will completely change the game. For gamers, I feel extremely excited, especially the year the headset was released, but the role for society is how to change the world.

As the scene described at the beginning of this article, people in different places can gather Together. Imagine a world: a son or daughter living in London and wearing Oculus Rift or PlayStation VR, calling their parents in Melbourne and meeting in the living room. There are currently applications that support video chats such as FaceTime and Skype.


However, video chat is still more objective, but we can truly feel that other people are in the same room through VR. This technology also opens up new ways to travel and explore the world. Just like people who like to travel, it is impossible to explore every corner of the world.

We can wait for the emergence of VR tourism companies in a few years. Indoors, you can go to every place in the world, enjoy the Mariana Trench sea view or travel to the top of Mount Everest.


not to mention that VR brings convenience to the disabled. Similarly, virtual reality also brings good news to sports enthusiasts. For example: Can Hawthorn supporters living in Queensland only watch the team games once a year?

As long as Hawthorn sells “virtual reality members”, supporters can Experience the fun of the game at home. The Los Angeles team like the NBA sells every game this season, which means that thousands of fans will watch it, but the body does not reach the scene.

VR is also a double-edged sword, and it also brings a negative side . Wearing a virtual reality headset requires all the senses, especially sight and hearing. The essence of VR is to transport you to another world, and the opposite effect is to make yourself extremely vulnerable in the real world. Weigh the negative side, the positive side is better, at least it provides us with endless content and fun.

  1. Thank you very much for your continued attention to the LinuxProbe community. I believe that we will always provide you with more valuable open source information. Allows you to quickly grasp industry trends;

  2. If you encounter any problems during the study of this book , You can scan the QR code to add Mr. Liu’s friends, ask Mr. Liu questions, interact, and quickly resolve doubts!

Original from:< span style="font-size: 13px;">http://geek.csdn.net/news/detail/76709

this article address:http://www.linuxprobe.com/effect-virtual-reality.htmlEditor: Fan Chen, Auditor: Pang Zengbao


Guide to Reading Imagine a scene where family and friends are in different corners of the world, but can get together in the same room. This sounds like a sci-fi movie clip, but many people don’t realize that this is a reality, this is virtual reality. Today I will take you into the virtual world and talk about how it changes the world!


It is understandable that many people think that virtual reality is just a pipe dream. In fact, virtual reality has existed since 1950, but there were many virtual reality developments that failed at that time, such as Sega and Nintendo in the game field.


Nintendo (Nintendo) first released “Virtual Boy” in 1995, only launched 22 games and stopped the project in March of the following year. This time it became the largest in the history of Nintendo Failure.

At the time, Nintendo was the leading giant in video games and experienced the failure of “virtual boy” After that, give up the virtual reality investment for a long time. After 14 years, another commercial feasibility opportunity for marching into virtual reality appeared, and the era of Palmer Lucky came.


In 2010, Palmer Lucky designed the first Oculus Rift prototype, opening a new door to virtual reality.

In 2014 Sony announced that it is developing Project Morpheus (currently PlayStation VR), Virtual reality headset based on PlayStation 4 console. At the same time, Google released Cardboard, homemade stereo glasses for smartphones. The most significant event in virtual reality was on March 25, 2014, Zuckerberg acquired Oculus VR for US$2 billion.


Although video games have promoted the VR boom so far, the Oculus Rift acquired by Facebook not only has strong capital to ensure its quality, but may also open up a new world of virtual reality.

Sony, HTC, and Oculus before the acquisition seem to be focused on virtual reality How will completely change the game. For gamers, I feel extremely excited, especially the year the headset was released, but the role for society is how to change the world.

As the scene described at the beginning of this article, people in different places can gather Together. Imagine a world: a son or daughter living in London and wearing Oculus Rift or PlayStation VR, calling their parents in Melbourne and meeting in the living room. There are currently applications that support video chats such as FaceTime and Skype.


However, video chat is still more objective, but we can truly feel that other people are in the same room through VR. This technology also opens up new ways to travel and explore the world. Just like people who like to travel, it is impossible to explore every corner of the world.

We can wait for the emergence of VR tourism companies in a few years. Indoors, you can go to every place in the world, enjoy the Mariana Trench sea view or travel to the top of Mount Everest.


not to mention that VR brings convenience to the disabled. Similarly, virtual reality also brings good news to sports enthusiasts. For example: Can Hawthorn supporters living in Queensland only watch the team games once a year?

As long as Hawthorn sells “virtual reality members”, supporters can Experience the fun of the game at home. The Los Angeles team like the NBA sells every game this season, which means that thousands of fans will watch it, but the body does not reach the scene.

VR is also a double-edged sword, and it also brings a negative side . Wearing a virtual reality headset requires all the senses, especially sight and hearing. The essence of VR is to transport you to another world, and the opposite effect is to make yourself extremely vulnerable in the real world. Weigh the negative side, the positive side is better, at least it provides us with endless content and fun.

  1. Thank you very much for your continued attention to the LinuxProbe community. I believe that we will always provide you with more valuable open source information. Allows you to quickly grasp industry trends;

  2. If you encounter any problems during the study of this book , You can scan the QR code to add Mr. Liu’s friends, ask Mr. Liu questions, interact, and quickly resolve doubts!

Original from:< span style="font-size: 13px;">http://geek.csdn.net/news/detail/76709

this article address:http://www.linuxprobe.com/effect-virtual-reality.htmlEditor: Fan Chen, Auditor: Pang Zengbao

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