Virtual Reality – Open Next Generation Calculation Platform

The editor said: According to the current law of technological development, a new computing platform will be born every 10 to 15 years, such as from PCs to smart phones, and then to Tablet, what’s next? From Silicon Valley to Zhongguancun, everyone is looking for it. As currently the hottest venture capital field and topic of discussion, virtual reality carries Given people’s expectations for the future, will it become the next-generation computing platform that everyone is eagerly looking forward to? let us wait and see!

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Virtual Realty (VR) is the A way to visualize and interact with extremely complex data. Simply put, virtual reality is an innovation in human-computer interaction. The prospects for the development of virtual reality in entertainment fields such as games and movies have become clear. This is also the first breakthrough for many virtual reality manufacturers to tackle key problems. However, many manufacturers including Facebook believe that the virtual reality industry is more than just a flash in the pan or a deed. As an accessory to the entertainment industry, VR and AR will most likely replace PCs and smartphones and become the next generation computing platform.

In March 2014, Facebook acquired Oculus for US$2 billion, In October of the same year, Facebook CEO Zuckerberg announced the company’s development plan for the next 3, 5 and 10 years in his speech. Its development goal is to connect every individual, understand the whole world, and create a new platform. These are also the future. The foundation of Facebook’s strategic development over a period of time. Zuckerberg said that the acquisition of Oculus is a plan for future computer development, because a new computing platform will be born every 10 to 15 years, and he predicts that virtual augmented reality will be an extremely important part of the new system in the future.

On January 13, 2016, Goldman Sachs released a virtual reality and augmented reality industry report titled “VR and AR, Interpreting the Next General Computing Platform.” The report published a number of charts, expounding Goldman Sachs’ conjecture on virtual reality and augmented reality technology. Goldman Sachs believes that virtual reality and augmented reality have huge development potential, and predicts that the total market will reach 800 by 2025. Billion US dollars, of which 45 billion US dollars is hardware revenue, and 35 billion US dollars is software revenue. Even if it is pessimistically predicted, the market size will still reach 23 billion US dollars. In contrast, the expected revenue of the global tablet market in 2025 is $63 billion, the expected revenue of the desktop market is $52 billion, and the expected revenue of the game console market is $14 billion. Goldman Sachs believes that the challenge of augmented reality technology is higher. Virtual reality is more likely to succeed than augmented reality. Based on the standard expected model, 75% of future software revenue in this market will come from virtual reality. But augmented reality can realize the application of combining virtual and reality, which is impossible for virtual reality.

April 28 to May 2, 2016, at the GMIC Conference (Global Mobile Internet Conference) held in Beijing, GMIC has set up a separate VR summit, and many VR industry leaders discuss the form, current situation, bottleneck, policy and future of VR . Wang Congqing, general manager of HTC China, introduced the new era of VR. “Although the concept of VR is very popular recently, its foundation has actually grown on the basis of several computing eras.” Wang Congqing said, “In the future, computers and Mobile phones can be replaced by VR. The next 20 years will be the era of VR, and it will create new opportunities for everyone. “The other virtual reality industry leaders who attended the meeting, like him, are looking forward to the future of virtual reality. More and more industries are also focusing on this promising technology and stepping into the field of virtual reality. The exploration of “VR + other industries” is in full swing.

Virtual reality and augmented reality do not explode overnight. VR and AR technologies have been developed for a long time after long-term exploration. Virtual reality is a triple innovation of human-computer interaction content, methods and effects, which will truly liberate users from time to space. Virtual reality is not a single technology, but a combination of computer graphics, image display technology, sensor technology, multimedia technology, intelligent interface technology, artificial intelligence technology, multi-sensing technology, audio technology, network technology and other technologies. .

The interaction between man and machine has been Progress. In the early days when computers were invented, the interaction between humans and computers was through various switches and card holes, which was complicated and inefficient. Later, computers were gradually popularized, and mice, keyboards, tablets, handles, etc. appeared, and the interaction between humans and computers became simple and easy to use. In the era of smart phones, relying on sensors, human-computer interaction uses more and more interactive methods, such as keystrokes, shaking, and gestures. The emergence of virtual reality technology has made human-computer interaction more natural. In addition to visual experience, it will also include comprehensive virtual information such as hearing, touch, smell, and taste. The final result is that through brain-computer interfaces, humans and machines will be integrated. As a whole, users are immersed in the virtual world, bringing an unprecedented experience. At that time, computers will become an extension or even a part of the human body, which is also the ultimate form of the next generation of computing platforms.

Virtual reality has just started, just like the development of computers and mobile phones, virtual reality still needs time. However, it is foreseeable that virtual reality will be used in life and work on a large scale like computers and mobile phones, and it may become a necessity for our lives and work like the mobile phone industry today. The success of the VR industry needs to be driven by all walks of life, such as medical, education, tourism, industry, construction and other fields. VR technology can be used to achieve revolutionary changes. Dreams that were once distant have become within reach, and have gradually begun to enter our lives, believing that virtual reality is the future that our generation can see.

Related books

“Virtual Reality: What You Must Know

Next generation computing platform< /strong>

Take the lead in popular science books based on ordinary users of virtual reality

Edited by Cao Yu

published in July 2016

Science VR (Virtual Reality ) Books, through simple and easy-to-understand language to explain the current status, development and future evolution of the virtual reality industry and products that many people have not figured out, to help readers understand and play with virtual reality helmets, glasses and other products It also helps developers to understand the corresponding development rules, discover opportunities for entrepreneurs in the venture and investment industry, and grasp the pulse of the times.

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The editor said: According to current technology The law of development, a new computing platform will be born every 10 to 15 years, such as from PCs to smart phones, and then to tablets. What’s next? From Silicon Valley to Zhongguancun, everyone is looking for it. As currently the hottest venture capital field and topic of discussion, virtual reality carries Given people’s expectations for the future, will it become the next-generation computing platform that everyone is eagerly looking forward to? let us wait and see!

< section class="layout" style="margin: 10px auto; width: 95%; box-sizing: border-box;" data-width="95%">

Virtual Realty (VR) is the A way to visualize and interact with extremely complex data. Simply put, virtual reality is an innovation in human-computer interaction. The prospects for the development of virtual reality in entertainment fields such as games and movies have become clear. This is also the first breakthrough for many virtual reality manufacturers to tackle key problems. However, many manufacturers including Facebook believe that the virtual reality industry is more than just a flash in the pan or a deed. As an accessory to the entertainment industry, VR and AR will most likely replace PCs and smartphones and become the next generation computing platform.

In March 2014, Facebook acquired Oculus for US$2 billion, In October of the same year, Facebook CEO Zuckerberg announced the company’s development plan for the next 3, 5 and 10 years in his speech. Its development goal is to connect every individual, understand the whole world, and create a new platform. These are also the future. The foundation of Facebook’s strategic development over a period of time. Zuckerberg said that the acquisition of Oculus is a plan for future computer development, because a new computing platform will be born every 10 to 15 years, and he predicts that virtual augmented reality will be an extremely important part of the new system in the future.

On January 13, 2016, Goldman Sachs released a virtual reality and augmented reality industry report titled “VR and AR, Interpreting the Next General Computing Platform.” The report published a number of charts, expounding Goldman Sachs’ conjecture on virtual reality and augmented reality technology. Goldman Sachs believes that virtual reality and augmented reality have huge development potential, and predicts that the total market will reach 800 by 2025. Billion US dollars, of which 45 billion US dollars is hardware revenue, and 35 billion US dollars is software revenue. Even if it is pessimistically predicted, the market size will still reach 23 billion US dollars. In contrast, the expected revenue of the global tablet market in 2025 is $63 billion, the expected revenue of the desktop market is $52 billion, and the expected revenue of the game console market is $14 billion. Goldman Sachs believes that the challenge of augmented reality technology is higher. Virtual reality is more likely to succeed than augmented reality. Based on the standard expected model, 75% of future software revenue in this market will come from virtual reality. But augmented reality can realize the application of combining virtual and reality, which is impossible for virtual reality.

April 28 to May 2, 2016, at the GMIC Conference (Global Mobile Internet Conference) held in Beijing, GMIC has set up a separate VR summit, and many VR industry leaders discuss the form, current situation, bottleneck, policy and future of VR . Wang Congqing, general manager of HTC China, introduced the new era of VR. “Although the concept of VR is very popular recently, its foundation has actually grown on the basis of several computing eras.” Wang Congqing said, “In the future, computers and Mobile phones can be replaced by VR. The next 20 years will be the era of VR, and it will create new opportunities for everyone. “The other virtual reality industry leaders who attended the meeting, like him, are looking forward to the future of virtual reality. More and more industries are also focusing on this promising technology and stepping into the field of virtual reality. The exploration of “VR + other industries” is in full swing.

Virtual reality and augmented reality do not explode overnight. VR and AR technologies have been developed for a long time after long-term exploration. Virtual reality is a triple innovation of human-computer interaction content, methods and effects, which will truly liberate users from time to space. Virtual reality is not a single technology, but a combination of computer graphics, image display technology, sensor technology, multimedia technology, intelligent interface technology, artificial intelligence technology, multi-sensing technology, audio technology, network technology and other technologies. .

The interaction between man and machine has been Progress. In the early days when computers were invented, the interaction between humans and computers was through various switches and card holes, which was complicated and inefficient. Later, computers were gradually popularized, and mice, keyboards, tablets, handles, etc. appeared, and the interaction between humans and computers became simple and easy to use. In the era of smart phones, relying on sensors, human-computer interaction uses more and more interactive methods, such as keystrokes, shaking, and gestures. The emergence of virtual reality technology has made human-computer interaction more natural. In addition to visual experience, it will also include comprehensive virtual information such as hearing, touch, smell, and taste. The final result is that through brain-computer interfaces, humans and machines will be integrated. As a whole, users are immersed in the virtual world, bringing an unprecedented experience. At that time, computers will become an extension or even a part of the human body, which is also the ultimate form of the next generation of computing platforms.

Virtual reality has just started, just like the development of computers and mobile phones, virtual reality still needs time. However, it is foreseeable that virtual reality will be used in life and work on a large scale like computers and mobile phones, and it may become a necessity for our lives and work like the mobile phone industry today. The success of the VR industry needs to be driven by all walks of life, such as medical, education, tourism, industry, construction and other fields. VR technology can be used to achieve revolutionary changes. Dreams that were once distant have become within reach, and have gradually begun to enter our lives, believing that virtual reality is the future that our generation can see.

Related books

“Virtual Reality: What You Must Know

Next generation computing platform

The first popular science books based on ordinary users of virtual reality

Edited by Cao Yu 

2016年7月出版

从读者角度出发的科普类VR(虚拟现实)图书,通过浅显易懂的语言来讲解当前火热但很多人都没有弄清楚的虚拟现实行业和产品的现状、发展以及未来的演进,帮助读者来深入了解并玩转虚拟现实头盔、眼镜等产品,也帮助开发者认识相应的开发规则,为创业者发现创、投行业机会,把握时代脉搏。

 

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