Let the pigs from the pig – “Virtual Reality: You must know the next generation of computing platform”

According to the law of contemporary technological development, a new computer platform will be born every 10-15 years, the PC in the 1970s, Feature phones in the 1990s, tablet computers in the early 21st century…At the same time, a new investment field is born every year based on contemporary entrepreneurship, group buying in 12 years, P2P in 13 years, O2O in 14 years, and big data in 15 years. …We have every reason to believe that 2016 is hailed as the “first year of VR in China”, not because it has a false name, but a well-deserved one. The book “Virtual Reality: The Next-Generation Computing Platform You Must Know” is a signpost to introduce people to the VR outlet. The book starts with the current status and development prospects of VR, and then uses my years of experience to teach readers how to buy headsets and other equipment The tips and pits that may be encountered in the development of VR, and finally analyze the risks of the development of VR technology and look forward to the development prospects. The ninth chapter of this book predicts ten traditional industries such as game entertainment, film and television, etc. that will be subverted by VR. The views are sharp and the analysis is made. The biggest limitation of contemporary e-commerce lies in the offline experience. The biggest drawback of Vancl Eslite unable to replace Uniqlo is that there is no fitting room. We have reason to believe that e-commerce armed with VR can replace the traditional e-commerce industry. The eighth chapter of this book analyzes the physical (dizziness) and psychological (horror valley) damage that VR may cause to the experiencer and gives a general solution. It can be seen that the author has the foresight to take precautions. I am bold to add one thing here: The author assumes that VR practitioners are well-intentioned, but I think that practitioners with ulterior motives may use VR to create spiritual opium. My solution to this risk is to legislate to defraud and instigate the use of VR. Practitioners who commit crimes are severely punished. This book is worth reading for every VR practitioner. Although there is no technical preaching in the book, it is full of current analysis and far-sighted prospects, which can guide practitioners to advance on the right path.

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