13 experts’ predictions on virtual reality: cold eyes look hot, VR can really change our interaction?


The entire VR circle this year The most popular picture is Zuckerberg wearing a gray T-shirt smiling as he walks through a crowd immersed in the VR world at Samsung’s VR conference. This picture allows people to see the charm and huge impact of VR. The huge sense of immersion and manipulation gives people a deep anxiety-people choose to be isolated from the world and immerse themselves in the VR world.

Zuckerberg responded to the future of VR like this:

“I think people tend to worry” every new technology is just like us. Critics worry that if we focus on new media and technologies instead of communicating with each other, then this is a new kind of isolation. But the nature of human beings has social attributes. So I actually think that if a technology does not help us understand each other better, then the product will not succeed.

The same thing can be said. When the first book appears, I bet people will also question’why did you read instead of Talk to people? ‘The value of reading lies in being immersed in an individual’s point of view, which also applies to newspapers, telephones, and television. And soon, I bet the same applies to VR. ”


So, VR is really the “platform of the future”? There is no doubt that VR is already a new communication platform, and some data can support this view.

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And accompanied by the VR market It seems that we need to look at the future of VR more calmly. We asked 14 VR experts to talk about how they think VR will develop in 2016 and what VR cases can change the world.


1. This is an exciting time to explore


Robert Scoble, technology blogger


——2016 is the beginning year of VR. Many of us just got our first helmet, watched the first movie, and tried the first VR game. This is the time of exciting discovery.


2. Virtual reality, augmented reality and mixed reality technologies are developing rapidly and will reach a market size of 150 billion US dollars in 2020


Michael D. Gallagher, Chairman and CEO of Entertainment Software Association


We are widely adopting the past twenty The most attractive, interesting, and truly breakthrough innovation of the year. Virtual reality, augmented reality and mixed reality technologies are attracting hundreds of millions of dollars in investment and growing rapidly. The foreseeable market size will reach 150 billion dollars by 2020. In addition, this immersive technology is changing a wide range of industries such as entertainment, such as healthcare, tourism, sports, education, and even manufacturing. In fact, NASA is using VR technology to train astronauts to simulate walking on Mars.

——When technology touches the cosmic space and easily presents the cosmic space in the classroom and bedroom, you will understand: Big things are happening.

3. In 2016, virtual reality controls our senses Narrative


Foo Conner, social media entrepreneur, Jekko CEO

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2016, virtual reality is the narrative that controls our senses. Editing, narrative category, sound, all things presented in narrative are new. It is a revolutionary leap as TV is to broadcasting. It takes time to master these new technologies. And we are also working together to adapt to the brilliant future of VR.


< span style="font-size: 14px; color: rgb(0, 0, 0);">The most exciting use of VR is the presentation of symphony performance. Harmon and VR developers cooperate to make you immersed In symphony, surround sound also has a new meaning.

4, What we are still waiting for is the killer VR application that makes VR a daily necessity


Kent Bye, host of Voices of VR Podcast


The consensus I heard from many VR analysts is that in 2016, VR will still be in the precipitation stage, and early adopters will be in the game Early adopters in the entertainment industry, but VR will not enter the mass consumer market before 2017. In my opinion, VR is like the Gutenberg manuscript of the 21st century, because it is a new medium but has not been used on a large scale, but we have not waited for a turning point like the 1454 Gutenberg Bible. Appears, that means we are still waiting for a killer application to make VR a necessity in people’s daily life in addition to games and entertainment. The social VR is more like such an application case because it connects you with friends and family in a new way. Now, our culture is at the beginning of the transition from the information age to experience. We will gradually pay more attention to the inner emotional experience rather than a large amount of information consumption.


Snapchat is an early manifestation of this change, and VR, AR, and MR will become the promoters of this change. Technology will more accurately reflect and magnify the perspective and complexity of human experience.


In the show, I asked more than 400 early VR users what the ultimate potential of virtual reality is. Their answers can be divided into 12 dimensions.


VR will eventually penetrate into all aspects of human life, so I have begun to think about the presentation of VR in different fields.


VR has the potential to express and explore the complexity of human experience in a more comprehensive perspective, helping us to change from the information age to the experience age, and unlocking our creativity and imagination.


5. Users will get a glimpse of this powerful medium and get an extraordinary experience span>


Nonny de la Pena, founder of Emblematic Group, known as “the godmother of virtual reality”


2016 Oculus Rift enters the purchase link This incident detonated a series of chain reactions in the VR field. Consumers also get a glimpse of the extraordinary experience that this powerful medium can bring.


Coupled with the construction of HTC Vive’s Steam community, Sony’s VR will launch a large amount of content, and VR will really wake up instead of hype and development conferences. VR will become a real thing.


Because VR gives the audience the feeling of being “on the spot”, it establishes a full sensory connection with the event from the perspective of the first-line eyewitness.

This kind of systemic connection can generate empathy because the audience feels that they are actually experiencing it on the spot. Standing on the streets of Syria and feeling the bomb exploded, you can understand the plight of Syrian refugees; standing next to the attacked sister, you will truly feel the horror of domestic violence and gun threats; watching migrants in handcuffs through your own eyes You will question the abuse of force in the border patrol agreement after the brutal beating,This unprecedented connection method will continue to be used Reports on major events, not just innovations in entertainment experience.


6. VR is not a new technology, but the accessibility of equipment and tools is from 2016.< /p>

< br>Liv Erickson, Microsoft virtual and augmented reality developer and communicator< /span>

Just A/VR Show Founder and anchor

The core concept of VR is not a new technology. The iteration of the platform started as early as the 1950s. However, in 2016, people began to have a large number of hardware and platform choices when purchasing VR, and immersive content was also increasing day by day.

For developers and content producers, tools for building VR applications have become more convenient and free. Facebook and YouTube have begun to support 360-degree videos. You can buy VR applications in the app store, and even browsers have begun to support VR web pages, and a new era of VR is beginning.


VR has made our interaction with technology unique. We have progressively used VR to solve some of the problems encountered in the medical and health industry. A surgeon used Google Cardboard and smartphones to successfully save the baby’s life; multiple companies are trying to use VR to treat patients’ fear trauma.


The development thinking in the education field has also become different because of VR. When you can experience a different world, visit foreign countries, outer space or the deep sea from the first point of view and full vision, then VR’s great role in education is self-evident. However, this is only the beginning, and we are happy to see VR reshaping those industrial fields that we never thought of.


7. VR is like the original iPhone back then-a small number of people are excited about it, and the real kinetic energy has not yet been created


Jesse Joudrey, CEO of VRChat

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In 2016, VR began to influence the world. Just like the original iPhone that year, a small number of people were excited about it, and the real kinetic energy has not yet been created. However, we have seen disruptive changes in VR in education, transportation, construction, medicine, and a series of entertainment industries. The question is not whether VR will change these industries, but what it will make again.


Many people think that games will become the largest market segment of VR, but the development of VR in other fields is also eye-catching. For example, the commercial field has begun to use VR to let people “really” see buildings that have not yet been built. And I think the most critical area is social VR. When you share a VR space, the resulting immersive experience will surpass the feeling that any smartphone or screen can provide. Apart from communication, you can also wave your hands, dance, sing karaoke, etc. This is a communication experience that has never been experienced before.


8. Early adopters are exploring the new world, while the rest can only be enthusiastic and envious, waiting for the price to fall


Paul Bettner, Founder and CEO of Playful Corp


VR in 2016 is like science fiction becoming reality. Early users can explore the new world comfortably in the bedroom, while others can only wait for the price to drop with enthusiasm and envy.


Social and connected experience will become the most influential part of VR applications. When you share the VR space with people all over the world, you can work together or laugh together-it becomes the most valuable form of digital communication. Even in the virtual environment of your choice, you can be whoever you want to be. The social application of VR will become a real killer application.


9. VR is a new form of experience, interaction and entertainment with friends, and we have just touched the surface


Todd Hooper, VREAL CEO


In 2016, content creators learned about the fun and entertainment of VR . On the other hand, users finally have their VR headsets and applications. Such a combination is making an exponential growth market possible.


VR is a new form of experience, interaction and entertainment with friends, and we have just touched the surface. We have been exposed to computer games for many years, and now we are competing with friends in a virtual space. This will redefine the social elements in the game and the game studio’s thinking in designing games.


10, “New York Times” and “Wall Street Journal” use A great case of VR infecting users


Richard Broo, Founder and CEO of Wemersive


We expect that VR will accelerate the absorption of current media and become a more mainstream media form. Correspondingly, users will also use VR as a form of media that they use regularly on a daily basis. And such a transformation will be achieved through high-quality content pushed to users. We have seen a large number of applications suitable for Cardboard and other display helmets.


I think the best part of VR to enjoy the world lies in its application in news and documentaries. The Huffington Post’s acquisition of the well-known VR content production company RYOT can illustrate this point well-there is a large demand for high-quality VR news production capabilities. Other media, such as The New York Times and The Wall Street Journal, are excellent examples of using VR to infect users.


11. The communicators of VR successfully put VR as an important narrative method under the spotlight


Devon Dolan, Cinetic Media Assistant


VR communicators successfully put VR as an important narrative method in the spotlight under. The industry is still in the development stage, but Sony’s VR community will begin to sweep more people after the helmet is released, and due to the large number of members in the PlayStation, it will further change the game competition. What I am even more curious about is how people outside of major domestic media and major cities will use VR in their daily lives.


12. The use of VR will change the world in three aspects: health, communication and education


James Blaha, founder and CEO of Vivid Vision


We have already witnessed the remarkable progress of VR this year, but we are leaving it alone It will take some time to enter the mainstream. By then, most people will use Rift, Vive or GearVR for entertainment, and large-scale game companies and Hollywood are busy making VR content. But I don’t think there will be a lot of high-quality content coming out before next year. In addition, we will also see the value of VR in the fields of medicine and telepresence.


I think the use of VR will change the world in three areas: health, communication and education.


In terms of health, VR is to control vision and hearing and input to the brain Powerful tool. Eye tracking, gesture tracking, and biological monitoring allow us to measure the stress response of the brain and body, giving us a tool to monitor and improve the body. We can greatly reduce the cost while increasing the possibility of visual inspection and treatment. I think we will see similar progress in areas such as psychiatric care, pain management, and personal health.


As far as communication is concerned, VR is a powerful tool for stimulating empathy. In news, narrative, formal and social interactions, VR will change the way we understand world events and the way we connect with others.


As far as education is concerned, VR provides a new way to teach complex concepts. Students can interact with molecules at the micro level, explore historical sites or explore outer space by themselves.


13. With the efforts of Google and HTC, next year we will see more progress in the field of mobile VR


Brian Bullard, co-founder of podvr.com and CEO of FoundryVR


With the efforts of Google and HTC, next year we will see more progress in the field of mobile VR. The release of Sony PSVR will also further stimulate the growth of the virtual reality consumer market.


On the other hand, workplace training and simulation will become important applications of VR. A recent example is a doctor who scanned a baby’s brain in 3D and checked it with virtual reality, finally successfully saving the child’s life. Virtual reality will also improve the quality of life of persons with disabilities. If people are unable to move normally, VR can be used as an important sensory outlet and experience for them. This will be a great gift for them.

Author: Lu Linxuan

Baidu News Lab (baidunewslab) authorized to reprint

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The hottest picture in the entire VR circle this year is wearing gray at Samsung’s VR conference T恤的扎克伯格微笑走过沉浸在VR世界的人群。这张图让人看到了VR的魅力和巨大影响,巨大的沉浸感和被操纵感又给人深深的不安——人们选择与世隔绝,沉浸在VR世界当中。

而扎克伯格是这么回应VR的未来的:

“我认为,人们往往会担心”每一个正像我们迎面而来的新科技。批评者担心如果我们专注于新媒介和技术而不是与彼此交流,那这是一种新的隔绝。但是人的本质就带有社交属性。因此实际上我认为如果一个技术没有帮助我们更好地互相了解,那么这个产品就不会走向成功。

同理可推,当第一本书出现的时候,我打赌人们也会质疑’你为什么阅读而不是与人交谈? ‘阅读的价值在于沉浸于个体的观点,这同样适用于报纸、电话、电视。而不久,我敢打赌这同样适用于VR。 ”


所以,VR真的是“未来的平台”?毫无疑问的是VR已经是一个新的传播平台,有些数据已经可以支撑这一观点。

而伴随着VR市场的火热,我们似乎也需要更冷静地看待VR的未来。我们询问了14位VR专家,让他们谈谈他们认为2016年的VR会如何发展以及什么样的VR案例可以改变这个世界。


1、这是令人兴奋的探索之时


Robert Scoble,科技博主


——2016年是VR的发端之年。我们当中的许多人刚刚拥有了第一款头盔,看了第一部电影,尝试了第一部VR游戏。这是令人兴奋的发现之时。


2、虚拟现实、增强现实和混合现实技术正在迅猛发展,2020年将达到1500亿美元的市场规模


Michael D. Gallagher,娱乐软件协会主席兼CEO


我们正在广泛采用过去二十年内最吸引人、有趣、真正具有突破性的创新。虚拟现实、增强现实和混合现实技术正吸引着数亿美元的投资并迅速增长,到2020年可预见的市场规模将达到1500亿美元。另外这种让人身临其境的技术正在改变着娱乐等广泛的行业领域,诸如医疗保健、旅游、体育、教育乃至制造业。事实上,NASA正在使用VR技术训练宇航员,让他们模拟在火星上散步。

——当科技触达宇宙空间,而又轻易地将宇宙空间在课堂和卧室呈现,你就明白:大事正在发生。

3、2016年,虚拟现实是掌控了我们的感官的叙事


Foo Conner,社交媒体企业家,Jekko CEO

2016,虚拟现实就是掌控了我们的感官的叙事。编辑、叙事范畴、声音,所有在叙事中呈现的事物都是新的。它是如同电视之于广播般的革命性的飞跃。掌握这些新技术需要花费时间。而我们也正在共同磨合来适应未来VR的大放异彩。


而VR最令人激动的运用则在于交响乐演奏的呈现,哈蒙公司与VR开发者合作,使得你沉浸在交响乐之中,而环绕立体声也有新的意义。

4、我们还在等待的是杀手级的VR应用使得VR成为日常必需品


Kent Bye, Voices of VR Podcast的主持人


我从很多VR分析师那儿听到的共识是,2016年VR仍会处于沉淀阶段,早期使用者会在游戏和娱乐业中尝鲜,但是VR在2017年前并不会走向大众消费级市场。就我看来,VR就像是21世纪的古登堡手抄报,因为它是新的媒介手段但没被有大规模使用,但我们还没有等到1454古登堡圣经这样的转折性事物的出现,那就是说我们仍然在等待一个杀手级的应用来使得VR成为除开游戏娱乐之外,人们日常生活的必需品。而社交属性的VR更像是这样的应用案例因为它将你和朋友、家人用新的方式连接在了一起。现在,我们的文化正处于从信息时代向体验转变的开端。我们将逐渐更关注于内在的情感体验而不是大量的信息消费。


Snapchat是这一转变的早期体现,而VR、AR、MR会成为这一变革的助推剂,技术将会更准确地反映和放大人类体验的视角和复杂性。


我在节目中问过超过400个VR早期使用者虚拟现实的最终潜力是什么,他们的答案可以分为12个维度。


最终VR会渗透进人类生活的方方面面,因此我已经开始思考VR在不同领域中的呈现。


VR拥有更全视角的表达和探索人类经验复杂性的潜力,帮助我们从信息时代更替至体验时代,并解锁我们的创造力和想象力。


5、用户将得以一窥这一强大的媒介中可获得非凡的体验


Nonny de la Pena,Emblematic Group创始人,被称为“虚拟现实教母”


2016年Oculus Rift进入购买环节这一事件引爆了VR领域的一连串连锁反应。消费者也得以一窥这一强大的媒介所能带来的非凡体验。


再加之HTC Vive的大众社区Steam community的搭建,Sony的VR 将会推出大量内容,VR将真正苏醒过来,而不再是炒作、开发布会。 VR将成为实实在在的事物。


由于VR给力受众“在现场”的感觉,它以第一线目击者的视角建立了与事件的全感官连接。

这种全身性的连接可以产生同理心,因为受众感觉他们就在现场实际体验。站在叙利亚街边感受炸弹爆炸,你可以理解叙利亚难民的困境;站在受人攻击的姐妹身旁,你会真切感觉到家庭暴力和枪支威胁的恐怖;通过自己的双眼观看戴着手铐的移民遭受的野蛮殴打,你将会质疑边境巡逻协议的武力滥用,这种前所未有的连接手段将持续不断地运用于重大事件的报道,而并非只限于娱乐体验的创新。


6、VR并不是新科技,但设备和工具的可接触性是从2016年始


Liv Erickson,微软虚拟及增强现实开发者及传播者

 Just A/VR Show的创始人和主播

VR的核心理念并不是一个新科技。平台的迭代早在1950年代就已经开始。然而在2016年,人们在购买VR时开始拥有了众多的硬件和平台选择,同时沉浸式内容也与日俱增。

对于开发者和内容制作者而言,搭建VR应用的工具变得更加便捷且免费。 Facebook还有YouTube已经开始支持360度视频。你可以在应用商店中购买VR应用,甚至浏览器都开始支持VR网页,VR的全新时代正在开始。


VR已经使得我们同科技的交互变得与众不同。我们已经进步性地利用VR解决了医疗健康事业中遇到的一些问题。一位外科医生利用谷歌Cardboard和智能手机成功地挽救了婴儿的生命;多个公司正在尝试利用VR来治疗患者的恐惧创伤。


教育领域的发展思路也因为VR变得不同。当你能够以第一视角全视野地体验一个不同的世界、游览外国、外太空或者深海,这时VR对于教育的巨大作用就不言而喻。然而这仅仅只是开始,我们乐于见到VR重塑那些我们都未曾想到的工业领域。


7、VR就像当年的初代iPhone——少量人对其兴奋,而真正的动能还未创造


Jesse Joudrey, VRChat首席执行官


2016年VR开始影响世界。就像当年的初代iPhone一样,少量人对其兴奋,而真正的动能还未创造。然而我们已经看到了VR在教育、交通、建筑、医学及一系列娱乐行业中的颠覆性改变。问题不在于VR会不会改变这些行业,而在于会将其再造成什么样子。


很多人认为游戏会成为VR的最大细分市场,然而其他领域中VR的发展也令人瞩目,比如商业领域已经开始运用VR让人”真切地”目睹那些尚未建好的建筑物。而我认为最关键的领域还在于社交VR。当你分享了一个VR空间,所产生的沉浸式体验会超越任何智能手机或屏幕可以提供的感觉。除开交流,你还可以挥动双手、跳舞、唱卡拉OK等。这是之前从未有过的沟通体验。


8、早期采用者在探索新世界,而其余部分只能热情殷羡,等待价格回落


Paul Bettner,Playful Corp创始人兼CEO


2016年的VR就像科幻小说变成现实。早期的使用者可以在卧室中舒适安逸地探索新世界,而其他人则只能热情殷羡,等待价格下降。


社交、关联性体验会成为VR应用中最具影响力的部分。当你分享VR空间给世界各地的人们时,你们可以一起合作或者一起欢笑——它成为数字交流中最有价值的形式。甚至在你选择的虚拟环境中,你可以成为任何你想成为的人。 VR的社交运用会成为真正地杀手级应用。


9、VR是与朋友一起体验、交互和娱乐的全新形式,而我们才刚刚触及表面


Todd Hooper, VREAL CEO


在2016年,内容制作者们了解了VR的有趣性和娱乐性。而另一方面使用者终于拥有了他们的VR头盔和应用。这样的组合正在使一个指数级增长的市场成为可能。


VR是与朋友一起体验、交互和娱乐的全新形式,而我们才刚刚触及表面。我们接触电脑游戏多年,而现在我们是在一个虚拟空间中与朋友一起竞赛。这将重新定义游戏中的社交元素,以及游戏工作室设计游戏的思维。


10、《纽约时报》《华尔街日报》就是运用VR感染用户的绝佳案例


Richard Broo,Wemersive创始人兼CEO


我们预计VR将加速吸收现在媒体并变成更主流的媒体形式。相对应的,用户也会将VR作为日常定期使用的媒体形式。而这样的转变将通过推送给用户的优质内容来达到。我们已经看到了大量适配于Cardboard及其他显示头盔的应用。


我认为VR赢享世界最好的地方就在于它在新闻与记录片的应用。赫芬顿邮报收购著名VR内容制作公司RYOT就能很好地说明这一点——高质量的VR新闻产出能力有着大量的需求。而其他媒体,诸如《纽约时报》《华尔街日报》就是运用VR感染用户的绝佳案例。


11、VR的传播者成功的将VR当作重要的叙事手段置于聚光灯之下


Devon Dolan, Cinetic Media助理


VR的传播者成功的将VR当作重要的叙事手段置于聚光灯之下。行业仍处于发展阶段,但是Sony的VR社区将会在头盔发布后开始席卷更多的人群,并且由于PlayStation中数量众多的成员,它将会进一步改变游戏竞技。而我更为好奇的是在国内各大媒体关注外及主要城市之外的人们会如何在日常生活中使用VR。


12、VR的使用将在三个方面改变世界:健康、传播和教育


James Blaha,Vivid Vision创始人兼CEO


我们已经在这一年目睹了VR了不起的进展,然而离它步入主流还尚需要一定时日。到那时,大多数人都会使用Rift、Vive或者GearVR进行娱乐, 大规模的游戏公司和好莱坞忙于制作VR的内容。但是我并不认为明年之前会有大量优质内容问世。另外我们同样会看到VR在医药和网真领域中的价值。


我认为VR的使用将在三个方面改变世界:健康、传播和教育。


就健康而言,VR是控制视觉和听觉并输入到大脑的强大工具。眼动追踪、手势追踪以及生物监测可以让我们衡量大脑和身体的应激反应,给我们一个监测并改善身体的工具。我们在大幅降低成本的同时又能提高视觉检测和治疗的可能性。我认为我们将在精神病看护、疼痛管理和个人健康等领域看到类似的进步。


就传播而言,VR是一种刺激产生同理心的强大工具。在新闻、叙事、正式和社会交往中,VR会改变我们了解世界事件方式及我们与他人联系的方式。


就教育而言,VR提供了一种教学复杂概念的新途径。学生可以在微观层面与分子进行交互,也可以探索历史景点或是亲自探索宇宙外太空。


13、随着谷歌、HTC的努力,明年我们将在移动VR领域看到更多进步


Brian Bullard, podvr.com联合创始人,FoundryVR公司CEO


随着谷歌、HTC的努力,明年我们将在移动VR领域看到更多进步。 Sony PSVR的发布也将进一步刺激虚拟现实消费者市场的增长。


另一方面,职场训练和仿真会成为VR的重要应用。最近的一个例子就是一个医生3D扫描了一个婴儿的大脑,并用虚拟现实进行检查,最终成功地挽救了这个孩子的生命。虚拟现实还将提高残疾人的生活品质。如果人无法正常活动,VR可以作为他们的重要感官出口和经验。这对于他们而言会是了不起的礼物。

作者:吕林轩

百度新闻实验室(baidunewslab)授权转载

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