Team Project-Topic Selection Report
1. Blog link
++ group Long blog++
Two, NABCD analysis and citation
Need———— user needs
< ul>
Approach——The uniqueness of the method
- The game uses a sandbox map production method , Similar to the map and character structure of Minecraft, the pixel-level squares are unique in their presentation, giving players a strong visual impact, and can better meet the aesthetic standards of most players, allowing players to have a better gaming experience in game exploration.
- In addition, the gameplay is also an innovative and unique gameplay. Players gain abilities and skills by eating food to deal with monsters in the map. It has a high level of fun and adventure.
Benefit———— Benefits
- This game brings players interesting and innovative exploration gameplay, which is very suitable for players Playing in leisure time allows players to relax, adjust their mentality, and enjoy endless fun.
- A variety of monster and food illustrations can let players understand the fun of the game adventure, and also allow players to see the special foods of various locations.
- The exquisite map and the beautiful design of the interface prevent players from aesthetic fatigue, allowing players to enjoy the game 100%.
Dompetitors————competitiveness
- The game uses a sandbox map production method, and the gameplay is relatively innovative. There is no similar game, less competitive. And it has high playability, more gameplay and functions, and high scalability, so it takes more time and energy to develop than other games.
Delivery————Promotion
- It will be promoted on campus, and will also be promoted and shared on the Internet. To a certain extent, you can find some advertisers or game companies to increase promotion, or distribute them to some game promotion platforms for everyone to play.
Three. Individual Contribution Points Rule
The following table shows the personal Team stage Team project score composition:
task content | Score | |
---|---|---|
Team introduction | 1 | 10 |
Team project PTT production | 3 | 30 |
The first stage blog description | 1 | 20 |
Phase 1 release notes | 1 | 10 |
First stage scoring report | 1 | 10 |
First stage live display | 1 | 40 |
The first stage of answering questions | 11 | 20 |
The second stage Blog description | 1 | 20 |
Phase 2 release notes | 1 | 10 |
Second stage scoring report | 1 | 10 |
the second stage live display | 1 | 40 |
Second stage answering questions | 11< /td> | 20 |
Team evaluation form design | 4 | 20 |
Assignment of team contribution points | 1 | 10 |
Team project content allocation | 11 | 100 |
The content of the team project is complete | 11 | 150 |
Team management | 3 | 30 |
Total | – | 550 |
Note: The calculation of team contribution points is as follows: Team A’s total team contribution points at a stage = 50 points * number of team members. When assigning contribution points to team members, it is required to follow the team’s team contribution points distribution rules Distribution requires that everyone’s team contribution points are different.
Four. Topic-choice report content
Download link: https://share.weiyun.com/5zSjOiE
Five. Review Form Design
6. Summary of defenses
a. Assessment team The proportion of each person’s contribution to this assignment
group members | Contribution ratio |
---|---|
Lu Huan ( Leader) | 30% |
Yan Xi | 9% |
Zhang Huo Biao | 6% |
Luying Zhong | 6% |
week Hua | 6% |
Guliar Aishan | 6% |
Zhang Cong | 8% |
Chi Jiuxi | 7% |
Wang Jiaxiang | 6% |
Yang Zhonglian | 6% td> |
Chen Tianheng | 10% |
b Find the field defense score of this group
Group number | Scoring score (100 points system) | Score (60 points system) |
---|---|---|
First group | 82 | 49 |
Second group | 92 (highest score removal) | 55 (removal of the highest score) |
the third group | 86 | 52 |
The fourth group | 88 | 53 |
Fifth group | 89 | 53 |
The sixth group | 82 | 49 |
The seventh group | 92 | 55 |
The eighth group | 81 (lowest score Removal) | 49 (lowest score removal) |
The ninth group | 82 | 49 |
Tenth group | 90 | 54 |
average score< /td> | 86 | 52< /td> |
c Answer other groups’ questions about this group ( One point will be deducted for answering one less question.)
Q: How do players give feedback
Answer: You can learn about players’ feedback on our game through the QQ group
Q: Game Is the model of the game bias towards creation or survival
Answer: We mainly survive, of course, there are also creative models, which are reflected in the editor
Q: Can the game theme food be linked to reality?
Answer: We designed mainly for game content, and we really didn’t expect to be connected with reality
Q: How to promote your products
A: You can make videos online and offline, through classmates, friends, etc.
d modify and improve the team’s topic selection report based on the comments and suggestions put forward by other groups in the defense, and indicate the revisions
- A group suggestion: Some current mainstream sandbox gameplay can be added.
-
Changes: Will choose to add a sandbox to create a map mode, allowing players to freely use their imagination to create in the map.
- A group’s suggestion: The pixel sandbox is difficult to see the appearance of the food. You can use the small food sandbox to see the details of the food. Can attract foodies.
-
Modifications: It will be added to click the gourmet sandbox through the illustrated book to obtain detailed information about the food, which can attract players to obtain the food illustrated book through adventure, which is more satisfying Foodie.
- A group suggestion: Post-maintenance, new gameplay can be introduced regularly to improve playability.
-
Changes: Okay, after completing the basic functions of the game, we will continue to think about new gameplay and develop and launch as much as possible, such as multiplayer adventure Both the mode and the multiplayer competitive mode are worthy of our consideration.
- A group suggestion: I hope we can add a little feedback mechanism.
-
Changes: Yes, we will not only create a game exchange group, but also add a feedback mailbox and feedback group to the game interface for players to give feedback. Players who have played the game can easily and quickly find the feedback portal. []