cc.eventManager
cc.Class
cc.loader
cc.game
jsb.EventListenerAssetsManager
cc.eventManager
cc.Class
cc.loader
cc.game
jsb.EventListenerAssetsManager
cc.eventManager
cc.Class
cc.loader
cc.game
jsb.EventListenerAssetsManager
cc.eventManager
cc.Class
cc.loader
cc.game
jsb.EventListenerAssetsManager
Pay attention to the parameters of lookAt
Therefore: in parkour games, the camera can be One perspective
Pay attention to the parameters of lookAt
Therefore: parkour games, the camera is mounted to On the human body, you can get the first perspective of a person
Public resource loading, cache retain; prevent automatic destruction
2. The number is incremented by rolling; after winning the prize, the total gold coins will jump Add
3. Show the number of gold coins rounded up
4.
5.
p> 6. Load the csv configuration file
First part: quick-cocos2d-x image resource encryption
In the previous part, we have implemented the encryption of image resources, but have not yet implemented plist Encryption of files. Alth
Concept < span style="color:#FF0000;">“Mixed” refers to the superposition of two colors. When the new picture is about to be rendered and drawn on the screen, the red, green, blue and transparency
Shader architecture of Cocos2dx Shader of Cocos2dx is composed of GLProgram, GLProgramState, GLProgramCache, and GLProgramStateCache.
GLProgram is Cocos2dx’s encapsulation of Program, and general
CCClass.js
(function () {
var fnTest = /_super/;
var config = cc.game.config;
var releaseMode = config[cc.game.CONFIG_KEY.classReleaseMode];
if(releaseMode) {
console.log(“release Mode
Summary: Supplement to the resource encryption method implemented on quick-cocos2d-x
First part:
Through the modification of the previous article, we have been able to use encrypted ima
Reason: In order to prompt across files, we still have to use webstorm instead of vs code Operation: cocos creator->Preferences->Data editing->External script editing (select webstorm)< /p>
R
This article is a follow-up to the previous article on configuring swift-cocos2dx-js. If you are unclear, please check the previous article to teach you how to integrate the cocos2dx-js module in a