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Tag: Cocos

Cocos2DX-JS version important class

cc.eventManager

cc.Class

cc.loader

cc.game

jsb.EventListenerAssetsManager

cc.eventManager

cc.Class

cc.loader

cc.game

jsb.EventListenerAssetsManager

October 8, 2021By Simo Cocos2dx class, Cocos, Cocos2dx, DX, important, JS, versionLeave a Comment

COCOS3D camera understanding

Pay attention to the parameters of lookAt

Therefore: in parkour games, the camera can be One perspective

Pay attention to the parameters of lookAt

Therefore: parkour games, the camera is mounted to On the human body, you can get the first perspective of a person

October 8, 2021By Simo Cocos2dx camera, Cocos, Cocos3D, UnderstandingLeave a Comment

COS commonly used public function lua code

Public resource loading, cache retain; prevent automatic destruction

2. The number is incremented by rolling; after winning the prize, the total gold coins will jump Add

3. Show the number of gold coins rounded up

4.

5.

6. Load the csv configuration file

October 8, 2021By Simo Cocos2dx Cocos, code, common, functions, lua, practical, publicLeave a Comment

(Transfer) Let Quick-Cocos2D-X support encrypted PLIST files

First part: quick-cocos2d-x image resource encryption

In the previous part, we have implemented the encryption of image resources, but have not yet implemented plist Encryption of files. Alth

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, encryption, file, PLIST, Quick, support, TurnLeave a Comment

[COCOS2DX] Color Mixed Blendfunc

Concept < span style="color:#FF0000;">“Mixed” refers to the superposition of two colors. When the new picture is about to be rendered and drawn on the screen, the red, green, blue and transparency

October 8, 2021By Simo Cocos2dx Blendfunc, Cocos, Cocos2dx, color, DX, mixLeave a Comment

COCOS2DX – using shader

Shader architecture of Cocos2dx Shader of Cocos2dx is composed of GLProgram, GLProgramState, GLProgramCache, and GLProgramStateCache.
GLProgram is Cocos2dx’s encapsulation of Program, and general

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, DX, shader, UsedLeave a Comment

Cocos.js inherited to achieve source code

CCClass.js

(function () {
var fnTest = /_super/;
var config = cc.game.config;
var releaseMode = config[cc.game.CONFIG_KEY.classReleaseMode];
if(releaseMode) {
console.log(“release Mode

October 8, 2021By Simo Cocos2dx Cocos, Cocos.js, Implementation, inheritance, JS, sourceLeave a Comment

(Transfer) Quick-Cocos2D-X picture resource encryption (continued)

Summary: Supplement to the resource encryption method implemented on quick-cocos2d-x

First part:

Through the modification of the previous article, we have been able to use encrypted ima

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Continued, encryption, Pictures, Quick, resources, TurnLeave a Comment

Cocos Creator Project Related WebStorm Editor

Reason: In order to prompt across files, we still have to use webstorm instead of vs code Operation: cocos creator->Preferences->Data editing->External script editing (select webstorm)< /p>

R

October 8, 2021By Simo Cocos2dx association, Cocos, creator, editor, project, WebStormLeave a Comment

Cocos2DX-JS and Swift projects

This article is a follow-up to the previous article on configuring swift-cocos2dx-js. If you are unclear, please check the previous article to teach you how to integrate the cocos2dx-js module in a

October 8, 2021By Simo Cocos2dx call, Cocos, Cocos2dx, DX, JS, mutual, project, SWIFTLeave a Comment

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