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Tag: Cocos

COCOS2D-X UI components

Label Use the Label object to create labels using bitmap fonts, TrueType fonts, and system fonts. This single class can handle all labeling requirements.

BMFont is a label type created with a

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, components, UILeave a Comment

COCOS2D-X VS COCOS2D-Android for Android game

After using “cocos2d-iphone” in one of my projects, I tried to determine what kind of Cocos2d I should use to install an Android game. My personal pros and cons list:

Cocos2D-X

Professi

October 8, 2021By Simo Cocos2dx Android, Cocos, Cocos2D, game, VSLeave a Comment

cocos2d-x3.0 globalZOrder()与localZOrder()

Reference: https://blog.csdn.net/star530/article/details/24576057

Reference: https://blog.csdn .net/star530/article/details/24576057

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, globalzorder, localzorder, x3.0Leave a Comment

Review COCOS2DX development (chess)

Mainly to review cocos. The version used here is the latest 3.17. It should be noted that the incident response processing method has changed.
Function:
Implement simple AI
Test platform:
To test successfully on Mac ios windows
Test version vs2015
xcode 9 real machine iphone7p
cocos create project command:

October 8, 2021By Simo Cocos2dx chess, Cocos, Cocos2dx, Development, DX, reviewLeave a Comment

Detailed explanation for COCOS2D-X.ini files

This article mainlyA detailed explanation for the cocos2d.ini file.

When we need to call C++ to customize it, we need to modify a copy of cocos2dx.inicopy. So what are the changes?

In f

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, detailed, file, INI, taro, x.iniLeave a Comment

Make WeChat game screenshot with cocos crae

Reference document: https://developers.weixin.qq.com/minigame/dev/document/render/canvas/Canvas.toTempFilePathSync.html

Core code:

var canvas = cc.game.canvas; var width = cc.winSize.wi

October 8, 2021By Simo Cocos2dx Cocos, creator, Games, Screenshot, WeChatLeave a Comment

Cocos2DX Physical Collision

https://www.cnblogs.com/JiaoQing/p/3906780.html

Four response functions

< span style="color: #008080"> 1 EventListenerPhysicsContact* evContact = EventListenerPhysicsContact::create();/

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, Collision, DX, PhysicsLeave a Comment

Cocos2D-iPhone – Need to help understand the elves and textures

I recently started to pay attention to cocos2d game development.

What is the difference between sprites and textures?
Maybe I can pass the “bitmap” there. What is a bitmap?

They all se

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Elf, help, iPhone, need, Texture, UnderstandingLeave a Comment

Cocos2dx Lua hot update multithreading mechanism

Multi-threading is actually implemented in cocos2dx. I started to think about how there is multi-threading in Lua? In fact, the send method of the C++ version of XMLHttpRequest will open a new thre

October 8, 2021By Simo Cocos2dx Cocos, Cocos2dx, DX, Heat, lua, Mechanism, multi-thread, UpdateLeave a Comment

Delete the wizard from the screen cocos2d iphone?

I have a game I wrote. I am ready to say it is completed, but I found an error. Basically, as the game time goes on, the game slows down. Mine The guess is that this is because of the sprite that i

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, delete, elves, iPhone, ScreenLeave a Comment

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