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Tag: Cocos2D

COCOS2D-X VS COCOS2D-Android for Android game

After using “cocos2d-iphone” in one of my projects, I tried to determine what kind of Cocos2d I should use to install an Android game. My personal pros and cons list:

Cocos2D-X

Professi

October 8, 2021By Simo Cocos2dx Android, Cocos, Cocos2D, game, VSLeave a Comment

cocos2d-x3.0 globalZOrder()与localZOrder()

Reference: https://blog.csdn.net/star530/article/details/24576057

Reference: https://blog.csdn .net/star530/article/details/24576057

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, globalzorder, localzorder, x3.0Leave a Comment

Detailed explanation for COCOS2D-X.ini files

This article mainlyA detailed explanation for the cocos2d.ini file.

When we need to call C++ to customize it, we need to modify a copy of cocos2dx.inicopy. So what are the changes?

In f

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, detailed, file, INI, taro, x.iniLeave a Comment

Cocos2D-iPhone – Need to help understand the elves and textures

I recently started to pay attention to cocos2d game development.

What is the difference between sprites and textures?
Maybe I can pass the “bitmap” there. What is a bitmap?

They all se

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Elf, help, iPhone, need, Texture, UnderstandingLeave a Comment

Delete the wizard from the screen cocos2d iphone?

I have a game I wrote. I am ready to say it is completed, but I found an error. Basically, as the game time goes on, the game slows down. Mine The guess is that this is because of the sprite that i

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, delete, elves, iPhone, ScreenLeave a Comment

cocos2d-iphone – Cocos2d Box2d或Chipmunk

Okay, I’m trying to make an iphone version of a game I made here http://scratch.mit.edu/projects/techy/781198, box2d or chipmunk is better , Where is each tutorial If you download the Cocos2d SDK

October 8, 2021By Simo Cocos2dx box, box2d, chipmunk, Cocos, Cocos2D, iPhoneLeave a Comment

COCOS2D-X event distribution mechanism

Listener

// When “swallow touches” is true, then returning’true’ from the
// onTouchBegan method will “swallow” the touch event, preventing
// other listeners from using it.
listener1- >setSw

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Distribution, events, mechanismsLeave a Comment

COCOS2D-JS Custom Event Listening

Reprinted at http://www.cnblogs.com/kenkofox/p/3926797.html

If you are familiar with js’s dom event or flash event, you can basically understand cc.eventManager right away Usage.

cc.eve

October 8, 2021By Simo Cocos2dx Cocos, Cocos2D, Custom, Event, JS, Monitor, PartyLeave a Comment

COCOS2D-HTML5 PLIST Optimization & PLIST File Load Analysis

The h5 engine is currently in the research phase, and a TS version of the engine library is packaged based on Cocos2d-html5. Foreword In the past, we encapsulated the content of UI and Scene. The

October 8, 2021By Simo Cocos2dx analysis, Cocos, Cocos2D, file, HTML, HTML5, loading, Optimization, PLISTLeave a Comment

Cocos2D-X Basic Concept

Game engine is a special kind of software that provides common functions required during game development; the engine provides many components. Using these components can shorten development time a

October 8, 2021By Simo Cocos2dx basic concept, Cocos, Cocos2DLeave a Comment

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