The source code of this article: GitHub·click here|| GitEE·click here
(1), demonstration drl file format
package droolRule ;
import org.slf4j.Logger
import org.slf4j.LoggerFactory ;
di
The source code of this article: GitHub·click here|| GitEE·click here
(1), demonstration drl file format
package droolRule ;
import org.slf4j.Logger
import org.slf4j.LoggerFactory ;
di
Microsoft is stopping RoboVM. I didn’t even try to figure out the troubles of companies and startups investing in this framework.
I saw three other A JAVA cross-platform mobile framework is s
When your needs are very simple, do not use the physics engine, for example, you only need to determine whether two objects collide, and use the update function of the node object and the containsP
Reproduced from: http://blog.csdn.net/potato47/article/details/73197021
Return of missing persons
1: 3 steps and a hole to turn on the physics engine:
(1) Turn on the engine: cc.director.getPhysicsManager().enabled = true
(2) Configure gravity: cc.director.getPhysicsManager().gravit
In the generated cocos2d-js-min.js, search for
Math.min( 2,window.devicePixelRatio||1 ) Change to
window.devicePixelRatio||1 Screen The font and texture become so clear in an instant, please refer to the document:
http://forum.cocos.com/t/android-web/39807/9
I am using Lua to perform NPC behavior in C game engine. I encountered some problems during the design process.
For those that require multiple frames to execute For everything, I want to use
We are rewriting a large legacy system that uses workflow engines extensively (incorrectly). Looking to the future, I want to consider alternatives to workflow engines for new applications. A A ver
Keywords: Workflow Engine BPM System Interface Calling Workflow Rapid Development Platform Workflow Flow Design Business Process Management Asp.net Open Source Workflow
I. Program Call Develo
[Game Engine Architecture 12]
1, the field of physics is vast , and what most of today’s game engines call “physics” is more accurately described as a rigid body dynamicssimulation.
The