Based on the complex drawbacks of native app updates, many apps now use the Hybrid method. To achieve faster update speed and better flexibility.
Then native and JS The mutual calls need to b
Based on the complex drawbacks of native app updates, many apps now use the Hybrid method. To achieve faster update speed and better flexibility.
Then native and JS The mutual calls need to b
OnExit() is overloaded in Scene that cocos-js does not have, and super() is not called; resulting in resources not being destroyed
cocos-js does not have Overload onExit() in Scene without calling super(); resulting in the resource not being destroyed
cc.eventManager
cc.Class
cc.loader
cc.game
jsb.EventListenerAssetsManager
cc.eventManager
cc.Class
cc.loader
cc.game
jsb.EventListenerAssetsManager
Foreword The first task of the new company is to study the implementation principle of the hybrid App middle layer and develop the middle layer plug-in. This task is very interesting and challengin
I have a question about passing data between pages of a JQM/Phonegap application.
If I have a JS object that contains Some data: search terms, location and some other filter values, for examp
CCClass.js
(function () {
var fnTest = /_super/;
var config = cc.game.config;
var releaseMode = config[cc.game.CONFIG_KEY.classReleaseMode];
if(releaseMode) {
console.log(“release Mode
This article is a follow-up to the previous article on configuring swift-cocos2dx-js. If you are unclear, please check the previous article to teach you how to integrate the cocos2dx-js module in a
In the callback function of CCButton calling addTouchEventListener, this represents this button, not the entire class
In the callback function of CCButton calling addTouchEventListener, this It means this button, not the entire class
tableCellAtIndex:function (table, idx) {
var cell = table.dequeueCell();
if (!cell) {
cell = new cc.TableViewCell();
//Create a small cell
var pnl_cell = this.root.getChildByName(“pnl_cell”).c