I am trying to pass some list of items to the view via ViewData to create a drop-down list. This shouldn’t be too difficult, but I’m new to MVC, so I might be missing some obvious Stuff.
The
I am trying to pass some list of items to the view via ViewData to create a drop-down list. This shouldn’t be too difficult, but I’m new to MVC, so I might be missing some obvious Stuff.
The
I am trying to determine the current request rate of an existing AWS bucket to see how far or distance I am running to the standard request limit of 100 QPS on an S3 bucket. Ideally, I hope to see
In addition to the control class, the main Android game is the display class View. SurfaceView is a display class derived from the View base class. The three commonly used views in android game dev
If your game does not eat CPU, it is better to use View, which conforms to the standard Android operation mode, and the system determines the timing of refreshing the surface. But if unfortunate
surfaceView can redraw the screen in a new separate thread, and the View must update the screen in the main thread of the UI. Then updating the screen in the main thread of the UI may cause problem
Android system provides View for drawing processing, View can meet most of the drawing needs, but in some cases, it is also not strong enough. We know that View is refreshed to reload. For drawing,
I am making a very simple multi-view application for iOS, and I have been following a great tutorial in the Apress book. I have basically instantiated my rootViewController and Displayed with the a
I encountered a crash (triggered by an exception) when adding a WebView. I haven’t figured out the reason yet. Yes, I have browsed the Internet because this is a very common problem, although Witho
I want to programmatically add multiple UIButtons to the view-unknown number of buttons at compile time.
I can make one or more like this UIButton (in a loop, but shortened for simplicity):
How to add UI ImageView to UIScrollView in the code so that it is displayed in the center.
The scroll view fills a large area, and the average size of the UIImage view is about 40%.
How