In-depth understanding of the use and integration of Spring Cache (with source code analysis) Personal development environment
Java environment: Jdk1.8.0_60
Compiler: IntelliJ IDEA 201
In-depth understanding of the use and integration of Spring Cache (with source code analysis) Personal development environment
Java environment: Jdk1.8.0_60
Compiler: IntelliJ IDEA 201
The three nodes of the ZK installed by CDH are basically the default configuration. They have been used normally. Today there is a problem.
The client connection timeout is 6 times longer, and the
http://jimichan.iteye.com/blog/601156
Commonly used advanced command methods for awk analysis logs Analyze access logs (Nginx as an example) Log format:
‘ $remote_addr-$remote_user [$time_local] “$request” $status $body_bytes_sen
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1) Basic components
Eureka components, service registration and discovery
Ribbon and Feign components to achi
With the rapid development of Web technology and mobile devices, Hybrid technology has become one of the most mainstream and most common solutions. A good Hybrid architecture solution enables the A
1, first create a LayerColor
Scene *scene=Scene::create() ;
director->runWithScene(scene);
//Goal
auto layer = LayerColor::create(Color4B(0, 255, 0, 255), 100 , 100);
//The main step
SpriteBatchNode inherits from Node and implements the TextureProtocol interface, rewriting Node’s addChild() method, visit() method and draw() method.
The addChild() method restricts its chil
The h5 engine is currently in the research phase, and a TS version of the engine library is packaged based on Cocos2d-html5. Foreword In the past, we encapsulated the content of UI and Scene. The
1. Preparations for mobile APP testing:
Mobile APP testing is mainly aimed at the two mainstream operating systems of android and ios. The main considerations are functionality, compatibility, sta