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Tag: OpenGL

Move in the rotation direction in OpenGL

I am new to OpenGL, but I have a good grasp of basic trigonometry (I have forgotten a lot since school!) but I am in trouble. I have a character that moves forward and backward on the Z axis. To m

October 11, 2021By Simo Wireless direction, middle, Mobile, OpenGL, rotationLeave a Comment

OpenGL – libgdx mobile rotating camera

I have a situation in my application, built with LibGDX, I need the camera to be able to rotate, and can also be moved by the user, as well as to be able to zoom. My camera control The camera can b

October 11, 2021By Simo Wireless camera, libgdx, Mobile, OpenGL, rotationLeave a Comment

OpenGL – Delay Rendering and Mobile Point Light Source

I know that there are several threads about the same problem on the Internet, but I did not get these help because my implementation is different.

I will The colors, normals, and depths in th

October 11, 2021By Simo Wireless delay, light source, Mobile, OpenGL, point, renderingLeave a Comment

Multi-texture based on COCOS2D-X learning OpenGL ES 2.0

Unexpectedly, there are so many typos in the original text. I am really sorry for the audience. Not many introductions to opengl es 2.0. I believe that I will be the only one who introduces many te

October 8, 2021By Simo Cocos2dx 2.0, Based on, Cocos, Cocos2D, ES, learning, multiple, OpenGL, TextureLeave a Comment

Confusion between C and OpenGL matrix order (main and column main)

I am very confused about the definition of a matrix. I have a matrix class that stores a floating point number based on the following observations[16], I assume it is the main line: < /p>

flo

September 29, 2021By Simo C & C++ between, Column, confusion, line, Main, Matrix, OpenGL, orderLeave a Comment

Why is Xbox not support OpenGL?

I tried to come up with a reason not to support OpenGL. Their Directx seam is completely free, and many Indians are using OGL. So I think there is no reason not to support it. Because They use AMD

September 26, 2021By Simo Tablet does not support, OpenGL, why, XboxLeave a Comment

MacOS – How to display text in OpenGL on Mac OS using Retina

I am using OpenGL to draw in Mac OS. When my code runs on a Retina display, everything works fine, except for text drawing.
Under the retina display, the text is it It should be twice as large. Th

September 24, 2021By Simo Macbook display, draw, how to use, Mac, MacOS, OpenGL, OS, retina, TextLeave a Comment

OpenGL – Multi-head display system

What tools, APIs, and libraries can I use to create a real-time rendering of high-resolution 3D scenes on a monitor composed of 4, 8, 9, 16 screens/projectors system? For a setup with 8 projectors,

September 24, 2021By Simo Network Hardware display, multi-head, OpenGL, systemLeave a Comment

iPhone – OpenGL texture mixing problem

I am using OpenGL ES to create a 2D application for the iPad, and I have some problems drawing transparent images.

I am using a fully transparent png- 24 images. I am also changing the color

September 23, 2021By Simo iPhone iPhone, mixing, OpenGL, problem, TextureLeave a Comment

iPhone – OpenGL ES How to Import 3D Models at runtime and map the texture to it

It’s a bit cheating because there are actually two problems in the title.

As for how to import the 3D model, I think I can pass this .

However, my question is: Can I map textures to imp

September 23, 2021By Simo iPhone 3d, ES, How, import, iPhone, Mapping, model, OpenGL, run, Texture, willLeave a Comment

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